Hey Folks,
A week ago I ran the Barovia Village zombie siege scene in the incredible u/DragnaCarta ‘s Strahd:Reloaded CoS module rework, and I realized the day-of that I didn’t have a battlemap that totally fit the description. So I dusted off my languishing copy of Dungeondraft, re-downloaded all the Forgotten Adventures asset packs, and got to work. It was a quick, messy job, but I figured folks here might be in the same predicament as I, so I spent today touching it up. It’s still pretty rough around the edges, but It works and my players loved the scene anyway.
All credit for the scenario goes to DragnaCarta, and I highly recommend checking out Reloaded if you haven’t already, and supporting his work if you’re using it.
All assets used are from ForgottenAdventures. I highly recommend their patreon if you’ve got any interest in map making, tokens, etc.
Included in the folder are:
png files in 128 ppi
WEBp files of the map in 128 and 256 ppi
a separate roof layer that can be used as an overlay (I highly recommend the Better Roofs module if you’re using foundry).
Universal VTT Map files that can be imported into VTTs (foundry requires the Universal Battle Map Importer module) with all wall and light data intact. You’ll probably want to adjust the lights and walls, but it takes out a bunch of the legwork.