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The gnomes of the realm are renowned for their inventiveness, as well as their eccentricities, and at the Inventorium Emporium you can find it in equal measures.
Starting even before you walk into the shop, you're confronted by a puzzle lock, why? Why not, says a gnome. "The first step to gauging a potential customers is if they can even make it through the front door." From there, behold a plethora of finished inventions, some silly, some deadly, most both. Yet the shop seems empty as smoke floats about the room.
Those daring my yet continue on, entering the workshop through sheer bravery, or sheer stupidity, for no where in the world is danger so prevalent as in a gnome's workshop, or so says the local town magistrate. Beyond the clutter of parts rises a waterwheel, sitting in the room's center, wreathed in fog smelling of sewage. Yet the wheel is silent, and the atmosphere ominous. Still, not a gnome is to be found.
Does one dare to move on? Perhaps circle back through the shop to the living quarters? From outside you spotted a telescope mounted in a tower on the shop's roof. Might the proprietor be up there? Or maybe in the storeroom at the back, through doors appearing to be locked by a giant novelty lock.
You know what. The sewers. The sewers might prove to be a better route, but that hissing is awfully disconcerting.
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