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Scavengers’ Deep – Map 15

The Scavengers’ Deep is a reminder of the amount of work that went into underground structures during the great war. Generally, the elves only built underground when hiding their breeding and research facilities, whereas the forces of the kingdoms, assisted by the dwarves, were constantly building underground as the elves were unrelenting and would completely raze any surface defences that they defeated.

But the structures now known as the Scavengers’ Deep are atypical, an elven complex mixing some (ruined) surface structures, natural caves, and significant sprawling underground complexes dedicated to research, training, and breeding their slave species.

This is the fifteenth map in the Scavengers’ Deep series – sitting south of Map 9, east of Map 14 (and west of the upcoming Map 16). Deep in the heart of the complex, the massive twenty foot-wide corridors continue through this section, acting as highways through these parts of the mesa connecting the various sections of the complex. This map is centred around a very large cave that is connected to the other major caves to the north by a series of winding tunnels. Like the other large caverns, this was used by the elves as living space for their arcane genetic experiments – forcing them into close environments where they can be overseen by the elves to determine which mutations were worth pursuing.

The cavern has a very high ceiling about 90 feet above the main floor of the cave, with a four-story “tower” built into the west side for observers & overseers. The water flows down into this cavern from the north, and continues downhill to the east. Along the southeast side of the massive grotto is a raised area that acts as a wide ramp up to a series of caves used as living space by the thralls and now by their remaining descendants – giving them easy access to the fungus field below. The roof of the cave is pierced in several places, allowing a small amount of sunlight and rainfall

into the western side of the cave, which has also resulted in the partial collapse of the upper levels of the observation tower.

I've also included a low-resolution compilation of the fifteen existing maps of the Scavengers’ Deep set. If printed at miniature play scale (where 1 inch equals 5 feet), each of the individual maps making up the Deep would be 8 feet by 8 feet in size making the current set 32 feet x 32 feet in size (once map 16 is released to finish this row). Expect more maps of the Scavengers’ Deep over the coming months, probably at a rate of one map per month.

The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 14,400 x 14,400 pixels (48 x 48 squares) in size. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the suggested 10′ squares that this is designed around) – so resizing it to either 3,360 x 3,360 or 6,720 x 6720 pixels in size, respectively.

**https://dysonlogos.blog/2025/01/27/scavengers-deep-map-15/**