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Welcome back Fellow Darkish!
MAP DESCRIPTION: Descend the stairs—the cold dungeon air sends a shiver down your spine. From a vantage point high above, the entire Dungeon unfolds before you: three vast chambers of increasing size, connected by a long, winding maze of corridors. Each grand hall offers several exits, though only one will lead you onward. The remaining passages end in dead-ends, wasted time, and likely traps. All three rooms share a similar decor: large brass braziers cast flickering light that throws long, eerie shadows from towering columns supporting the vaulted ceiling. Along the ancient walls, suits of armor gleam in the firelight; the dancing flames on metal create the unsettling illusion that the armor might just move on its own, making it all the more unnerving to turn your back. In the two larger chambers, raised platforms stand at their center, just spacious enough for a dramatic battle. Is someone daring enough to challenge you before you may advance? Beyond the third hall, a final corridor abruptly ends, opening into a luminous clearing beneath a mighty tree. This tree, framed by a circle of white stone, forms an ancient natural stage on which a grand suit of armor appears to stand guard over the entire glade. In that place—silent and serene for centuries—something sensed your intrusion into its labyrinth and has been waiting for you all along. Who or what will be your final adversary at the end of The Lost Dungeon?
NOTES
party to the glorious final arena.
That’s all for this map, Fellow Darkish. We wish you, as always, great adventures and NAT20s, The Darkest Maps Team
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