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Greetings!
An evil cult has been kidnapping the unsuspecting villagers. They take their victims deep into the swamp to offer them to their dark deity.
But the village is in luck, for a group of heroic adventurers has made it clear that they will rid the evil that has been lurking in the shadows.
And so they go to the marshlands, to try and put an end to the cults’ activities.
But there’s something that didn’t cross the adventurer’s mind. That this was all a ruse to make them come all the way here, ambush them and make them tonight’s offering. Can the adventurers get out of this one alive?
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