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  1. Main worship room (for final boss fight or alternatively heroes can start here by entering the room from the “pipes” on both sides of the statue)
  1. Two story torturer’s chamber / Jail cell for human sacrifices – the portcullis to the main worship room enables the possibility for the players to enter the main room from the cellars and vice versa
  2. Storage room for clergy / general storage room – with a ladder to the barricades and “a small hole” behind the barrels for druids, wizards and familiars to use (the loose rubble), which leads to the armory
  3. Slave quarters / prison for Yuan-ti slaves or opening for possible rescue mission
  4. Slave master’s / Prison warden’s quarters – With a sandpit for a bed and some pet snakes for levity
  5. Incubation chamber for the Yuan-ti eggs
  6. Abomination / Broodguard chamber with sandpits for beds and some snacks. Also includes a fancy lavatory (shit pit)
  7. Pureblood quarters for the Yuan-ti who still enjoy the human comforts / quarters for humanoid Sseth cultists
  8. Main mess hall with a kitchen – Even snakepeople might enjoy a cooked meat once in a while
  9. Magical pool area – in my own campaign this is tied to the story of the Yuan-ti being in slumber in these pools – but this can easily be changed to bathhouse / other magical pools
  10. Head priestess’ quarters + Another entrance/exit – In my campaign the magical properties of the pools is created by the head priestess. The huge golden door leads to another level of the temple – but these can easily be modified.
  11. Vestibule for eager worshippers. Possibility to add a religion roll or puzzle with the stone tablet
  12. There is also one more entrance exit near the incubation chamber with a collapsed ceiling. I usually give my players the opportunity to invent a creative solution for clearing the rubble if they wish.

Thanks for the great subreddit